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Plugin messages and helpers

Plugin messages

Logs the plugin messages (custom payloads) your client sends and receives, both ways: in the hub's Debug → Plugin messages, the last 500 as a row each — time, direction, a colour per channel, size and a preview. The header counts them (in / out / channels), Pause freezes the list so a fast stream holds still while you read, and you can filter by channel or text. Nothing is kept while logging is off.

Click a message to open it: the decoded text (readable for the JSON and strings most plugins send) and a hex + ASCII dump of the raw bytes, so a binary payload is legible too.

They can also be printed (Print) to chat, a line each as the hub's rows read (direction, the channel in its colour, size, a preview; hover for the whole text, click to copy it), or to the game's log, as lines like Plugin message S→C <channel> <bytes>B "<text>".

The plugin message log: WorldEdit's selection and Foreman's bridge

The packet viewer counts plugin channels too, by size and rate, to find the one that floods the connection.

Copy your position

Key Copies
F6 Your exact position (x y z)
F7 Your block position